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Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts

Wednesday

My Minecraft House After Two Weeks Episode 5

I initially was going to hold off on releasing My Minecraft House After Two Weeks Episode 5 for tomorrow, but after finally reaching lava, and my first diamond I couldn't stop myself from getting it done today.  The past few days I have been pretty busy in Minecraft, and I wanted to share with you my progress.

My mining tunnel has now finally reached lava.  After almost 60 blocks deep, and 40+ tunnel hallways I finally saw my first lava.  If that wasn't exciting enough about five minutes later I discovered my first two blocks of diamonds.  I have to say I was pretty excited to finally achieve these things in the game.  I was starting to wonder if my world even had lava, and now I know it does.

I touched up some of my buildings with some cobblestone where it was missing.  It is so hard to spend time doing that when I have so much else I want to do.  I sometimes wish I had a helper or two to do some of the things I would rather delegate than do myself.

I also cut off some of the new building.  It just looked a little out of place, and it opened up the waterway which looks way cooler than being hidden inside the walls.  I added some grass on the back side to basically complete the first half of this huge building project.

I added a small walking bridge to cross to the other side for now as I extended the major waterfall from my house all the way to the end of my current building area.  I thought it was a nice way to separate these areas, and start making it look like more than one giant house.

I also went roaming around a little bit while killing cows for some leather armor.  I saw some new areas I am going to tackle in upcoming episodes.  With my current projects I am probably still looking to make at least five more episodes before I finally let go of this area, and move on to a whole new project in my Minecraft world.

I almost had a priceless moment today too.  As I was exploring by the lava, and removing blocks I removed a block that sent a rush of water, and the current almost put me right into the lava.  Luckily I stopped about a block away.  I think that would have ruined my day losing all my iron pickaxes, my newly looted diamonds, and redstone.
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Monday

Renown VS. Honor

By now I think everyone knows the difference between renown, and honor.  Which system is better?  Would you rather grind renown, or honor to get the best gear?  Did Warhammer Online or World of Warcraft get PvP or RvR right?

Let's start with honor from World of Warcraft.  You can grind it in battlegrounds, or in world pvp.  You are limited to a maximum amount before you have to spend it.  Basically grinding honor gives you the second best pvp gear in the game.  Blizzard has basically made battleground gear the previous seasons arena gear.  The exception is is jewelry, and weapons.  They basically force you to play both which isn't a bad thing if you only like pvp in the first place.

The thing I hated the most about World of Warcraft PvP after arenas is you basically had to farm honor 2-3 times to get the best of the best, and of course rank in the top of arenas to get each seasons gear faster than anyone else.

In Warhammer Online you grind renown for most of your gear, and do scenarios for emblems needed to buy your weapons.  Scenarios are much quicker renown, and you are also earning emblems.  With the latest patch that no longer holds true.  Scenarios rarely pop so you are stuck trying to gain renown in Orvr.  The time played vs. renown gained ratio significantly reduces in Orvr. 

I think World of Warcraft got PvP right for gear.  No matter how late you buy the game you are always just one tier of gear behind the old schoolers.  In Warhammer Online it is a different story.  They added multiple sets since introducing renown rank 100, but it still leaves anyone who recently hit rank 40, and renown rank 40 in a huge disadvantage.

Of course they boosted renown xp, and everything.  It helps a little, but you only gain the boosted renown xp if you are able to kill someone 2-3 times higher renown rank than you.  This renown curve will only get worse over time.

Just imagine in another few months with renown rank 100's roaming around.  Of course you are gaining additional renown to catch up, but a renown rank 40 player isn't going to fair very well against a premade of renown rank 100's.

This is where I think Warhammer Online is failing to keep eveyone pretty close to each other.  There is too much of a gap between renown rank 40, and 100.

World of Warcraft got it right by not ever letting a new person joining the game feel like it was impossible to gear up, and catch up with the same players who have been playing for five years.  You just can't keep adding renown ranks because eventually it will be impossible for a renown rank 40 to compete against a renown rank 200 two years down the road.

No player should ever feel that they can never catch up, and I am sorry but Warhammer Online is headed that way even with the boost.  The boost of renown means nothing if you get zero kills.

Do you see this eventually happening?  Should Warhammer Online introduce a more Warcraftish renown system to make sure all players can eventually catch up in a few months?  Do you believe old schoolers should always dominate, and it is there fault they just realized how fun Warhammer Online is?
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Welcome Back Dark Crag

Dark Crag is back.  No not the actual server, but the whole population of the server out in the lakes.  It reminded me of the Dark Crag days when I loved playing the game.  Did patch 1.4, and the RvR packs successfully get players fighting, and not hiding in PvE, or scenarios?

I think Warhammer Online hit a hole in one this time.  I heard many times in chat that scenarios were only popping once every 2-3 hours.  I think players were really enjoying the huge battles in Orvr.  I know at times Gorfang had over 350 visible players on Order logged in.  It made for some great fights yesterday.

Saturday I thought the campaign needed slowed down.  I think everyone was still playing the old way, and not out in the lakes.  City sieges were happening almost non stop.  A whole different story on Sunday.  Everyone had realm pride again.  No one was fighting in chat, or anything.

The battle in Praag lasted for hours.  Both keeps max rank, but no one could take it.  Everywhere you went there were fights.  No zone the whole day it seemed went quickly.  We had one early morning city siege, and that was it.  I think players have finally figured out the new RvR system.

How were the fights on your server?

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Friday

My Warhammer Online Subscription Is Active Again

Today I took the big step, and reactivated my Warhammer Online account.  After a small break I am back.  I was going to wait for the RvR packs and patch 1.4, but I figured I better get back into the flow of the game before everything changes, and I am completely lost.

I will be on test today if I can get it downloaded before it begins.  I really want to try out the PTS with all the new changes so I am not completely in the dark when patch 1.4 and the RvR packs hit the game. 

I still haven't decided if I should go back to my Bright Wizard, or stick with the Archmage.  I enjoy the Archmage more, but trying to grind 40 renown ranks to catch up may seem like a lifetime even with the boost.


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Thursday

Why Tier 1 Beats Tier 4 Content In Warhammer Online

Do you ever wonder why people love the free trial in Warhammer Online?  Is it really the free part, or is it that the game is actually enjoyable?  What does tier 1 offer that tier 4 doesn't? 

Tier 1 offers a much more enjoyable play experience than tier 4.  Players are on a much more level playing field.  In Tier 1 you know that almost everyone has equivalent gear unlike tier 4.  It plays a huge part in the fun factor.  You don't have to worry about being 40 renown levels behind another player.  You know that pvp is more about skill than someone having better gear, and stats.

The problem is tier 4 is going to even get worse with the introduction of the increase of renown ranks to 100.  It is going to put even a bigger gap between the veteran players, and the new players.  It is going to make tier 4 quite frustrating for most players.  It not only effects new players, but even veteran players who make new alts.

Initially all the players who are max renown rank played on a basically even playing field while ranking up.  It is much tougher now to gain renown for a fresh rank 40 player.  They are constantly up against players who are twice as strong if not even more.  It means it is going to take alot longer to gain renown if you are dying more than you are killing.

This is where Warhammer Online needs to take a look at there game.  Should there be renown rank brackets for scenarios instead of just all rank 40's being thrown into the same scenarios?  If you are being spawn camped by a guild of RR80's, or RR100's soon enough how much fun is it going to be?

I am sure this is one of the biggest factors on why new players quit the game.  No one likes to play a game where they see too much of a gap between the new, and veteran players.  Can you even imagine the difference between a RR100 player, and a RR40 player?

How do you think they should fix the unbalancing of fresh RR40 players with RR100?

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Tuesday

Is Now Really A Good Time To Have A Re-Enlistment Campaign For Warhammer Online?


This re-enlistment campaign for Warhammer Online seems to be bad timing.  Why would you bring back players now before the big Orvr changes, and the RvR packs?



It only signals one thing in my mind.  Warhammer Online is bleeding subscriptions.  They keep saying the numbers are growing, but what is their definition of growth?

They are promoting all these things in there re-enlistment campaign to try to lure players back.  Of course none of it applies unless you haven't been subscribed for 90 days.

Lets look at all this more closely, and see why this campaign isn't going to bring any players back.  Most of the bullet selling points are over 90 days old.  This means most of the players have already experienced the new rvr city, the bloom, the apprenticeship, new starting journey in Empire, Underdog, War report, and Weekend Warfronts.

These players have already seen all this, and quit.  What a worthless marketing move by promoting old content as something new.  Why bring players back when you are just about to revamp the game?

Shouldn't this campaign be running after patch 1.4 goes into effect along with the RvR packs.  If you want to lure players back you have to offer them something that gets them excited about something new.  Anyone that has quit in the last 90 days has experienced all of it already most likely.

This should be their first clue that even after all these changes they are losing players.  You aren't getting these players back by offering the same old stuff.

Another laughable thing is they are promoting game performance, and stability.  They say it is fixed.  You don't have to be a rocket scientist to look on the Herald, and see Badlands issues almost every day.

They are also throwing in three in-game items.  Are they really worth it?  The signet turns you into a skeleton, but as soon as you take damage you return to normal.  The Libram of Insight is a CE rehash.  Basically you gain 15% to xp, renown, and influence for two hours with three charges.  The next is the arthritic hand.  It gives you 5 AP/sec regeneration for a whole 5 minutes with an hour cooldown.

All in all they aren't really offering much to entice players to come back, and I am sure it won't be very successful.

Would you be trying to bring players back before a big game changing patch, and rvr packs?


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Monday

I Refuse To Drink The Warhammer Online Kool-Aid

Not only am I refusing to drink the Warhammer Online Kool-Aid, but also wearing any rose colored glasses.  Quite a bit of more information came out about patch 1.4, and the RvR packs, but I still don't see these changes fixing the game, or make it any more exciting.

Okay the first thing is how they keep mentioning they are not going f2p, but instead they figured with all the Warhammer Online Fanbois they could keep the $15 a month sub, and add micro transactions on top of it. 

Do players really obsess that much on how their character looks?  Is it really worth $9.99 to change it.  It seems like a huge waste of money to me.

They keep talking about paid server transfers, but you can only go to servers that are low population.  What good is that going to be?  A transfer to Badlands maybe, but to pay $9.99 to move to another server whose population sucks just as much is just stupid.

Making vanity mounts equivalent to the starter mounts is pointless.  I guess maybe now more people will be hanging out in altdorf showing off their $10 horses.  I see no reason to buy one.

Vanity pets will have buffs.  Are you kidding me?  This is just the start of cash shop requirements to compete.

Who in their right mind is going to pay $10 for a War tract?  Basically one free level of xp for $10.  Obviously they don't read the powerleveling and gold spam in the advice channel.  I think they advertise 1-40 in 3 days for like $50, and they think someone is going to pay $10 for one free level.  Keep dreaming.

The new realm abilities announced sound very OP, and exploitable.What is going to keep a group from spamming Last Stand?  Be invulnerable for 47 seconds.  That is like an eternity in pvp.  So you die, and your other group member rezzes you.  Just get a core group rotating this, and see how much fun pvp will be when you can't kill anyone.  What if all the Bright Wizards exploit this during a keep defense when the other realm is trying to capture the flag.  Can you imagine the damage a Bright Wizard can invoke with a 47 second immunity?  Does that mean it protects it from blowing themselves up?  Who cares if you die 47 seconds later.  Just get 30 bright wizards doing it at the same time, and I guarantee there will be no destruction left standing, and than you just wait for your rez.

No name for this other one, but lets you use no AP for its whole duration.  I can already imagine the spamming of spells during this free spell frenzy.  You think you hate bright wizards, and Sorcs now just wait till some use this on you, and your faction.

The long awaited Orvr changes have been announced, and it didn't make me run to the account management page, and pay for a one year renewal.

Hypothetically this is going to open up the rvr, and spread it out throughout the zone.  Basically four bo's will supply resources to upgrade your keep.


Let's do some math.  With the excitement lets just say each faction has two warbands roaming in the lake.  One faction takes all four bo's.  This means at least a group will have to stay at each bo to protect it.  That leaves one warband left.  You will need at least one group per sapper from each bo. 

This will leave your two warbands spread out really thin.  The other faction just waits outside your warcamp with both warbands to kill off the 6 man groups, and sappers.  You end up never being able to get resources while the other faction does no work, and steals your resources.

You try another strat by just taking one bo, and protecting it with one warband, and the other warband escorts the sapper.  The other faction decides to take the other three bo's.  You than have to decide how you are going to stop them.

I see it becoming a real joke.  If multiple pairings are still open which it sounds like it won't change the game at all.  It will just be a race to see who can collect resources faster, and lock zones.  There still will be no pvp.  Order will be in Praag, and Destruction will be in Thunder Mountain.

Aerial bombing supposedly will be fun.  Do you remember Thunder Valley Scenario being fun?  You could bomb in that scenario, and everyone hated it, but now everyone acts like bombing is going to be so great.

Another fatal flaw I see is the spawning in the keep.  It is going to make it nearly impossible to take down the keep door when defenders will be able to respawn right back at the keep.  How about suicide defense?  You can be out collecting resources, and than suicide to help defend the keep.  How are you going to get the first door down with basically the other faction having an unlimited supply of defenders respawning?

Also once you get the keep doors down, and the CTF goes into effect I am going to laugh when it boils down to almost the same thing in the day of the forts.  Basically all the defenders pack into the flag room.  Spread your bright wizard aoe's around, everyone else spam your aoe's on flag.  How is anyone going to be able to capture the flag for thirty seconds.  Can you say goodbye to any zone flips if defended?  Can you say zone crashes?  Can you say slideshow?

The whole Skaven implementation sounds like a waste of resources.  I don't see myself getting excited about playing them whatsoever.

In Summary the game will still be broken.  It will still be two realms.  It will still be no pvp as each faction will just be in different pairings.  I am sure the first week or two there may be some action as people try out all the new stuff, but as soon as players once again realize that renown is better when you just go to a different zone to get zone flips we will be right back to square one.

Any Warhammer Online Fanbois want to try to prove me wrong?








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Tuesday

League Of Legends Rocks


I am writing this post, and thinking about how miserable I am going to be the next few days.  After discovering League of Legends I just can't stop playing.  The game is so addiciting, and I am without internet until Friday because I am in the process of moving.

How can this game be this great?  It doesn't feel like a grind.  You actually have fun the whole time you are playing.    It is just 100% fun.

I am currently playing some different caster types, and it just rocks.  I highly recommend League of Legends to anyone currently suffering from GRS.  I know with the Double Renown withdrawal symptoms kicking in that League of Legends is the perfect fix.

It is extremely rare that I like a game this much.  Seriously anyone that has been reading my blog over the last year knows I am usually ripping some game, or patch apart.

Simply there is nothing to complain about so far in the game.  I have found nothing that provokes me to ragequit, and break keyboards.  It is fun 100% of the time.

I mean what is the odds that I find a game that is free, and it is the best game I have ever played?  I am probably drooling from my mouth right now as you read this as I try to cope with my internet withdrawal, and playing LoL.

I can't stress enough if you love PvP than you will instantly orgasm when you play League of Legends.

What are you waiting for?  Download it right now since it is free.  I will look forward to battles with you, or against you in the very near future.



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Monday

Double Renown: Blessing Or Curse

Once again Warhammer Online is offering double renown, and players are eating it alive.  You would have to be crazy to pass it up.  It is their two year birthday, and what better way to celebrate than offering all their players double renown.

Double renown seems to be more common now.  Are they prepping for the RvR packs, and want more of the playerbase already at RR80?  I am thinking it is their plan.  What good is introducing a RvR pack to expand to RR100 if everyone on average is at RR65-70.

Just like World of Warcraft you want to make sure everyone in the game has experienced the end game.  Otherwise it will be pretty pointless to offer a RR100 RvR pack if no one buys it because they figure it will still take at least 6 months to a year to reach RR80.

I know Warhammer Online has said the RR curve is being leveled out.  Is that going to be good or bad?  I am thinking it is going to be good, but until all the details come out it could end up being bad for lots of new players or alts who are playing the catch up game as it is.

The Double Renown is so sweet.  I can't say I would refuse to login, and not earn it.  I only have two complaints about it that I think are pretty viable reasons.

The first thing I would like to see is a future schedule of Double Renown.  I am sorry, but some of us don't work banker hours with weekends off.  I would like to know weeks, or months in advance.  This would give me the opportunity to get the time off from work to fully exploit the double renown by playing 24/7 for three days straight.

I know Warhammer Online is worried that players would only log in for those dates.  If they are thinking that than maybe they need to examine why players would do that, and fix it.  Everyone knows the RR curve causes severe depression currently, and everyone hates it.

The second thing is Double Renown causes severe withdrawal symptoms.  After a full weekend of earning renown, and seeing your bar move it really motivates you to play the game.  The day they remove the double renown, and play for five hours to see a half of a bubble of progress you just want to ragequit.

If double renown is so popular, and gets players to play than how can they keep the activity so great? 

My idea would be to get rid of the stupid scenario warfront that reminds me of watching reruns than offering new content.  How long has it been now, and still some of my personal favorite scenarios still haven't been on it.  I say just ditch the whole thing since it seems that they could care less about offering us a new one every week. 

Just make it easy.  I don't care if you make Weekly Double Renown sessions from Friday to Monday, or you offer double renown via a new RvR pack.  You know everyone hates the grind why not fix it?


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Tuesday

Gaming Rut Syndrome

These last few weeks I have definitely been hit hard by the Gaming Rut Syndrome.  I will call it GRS from now on.  No matter what game I play, or download it just doesn't keep my interest for more than thirty minutes.

I think it may be actually PAX GRS.  A week before PAX I could feel it coming on.  I was excited about seeing all these new games at PAX.  I barely got my Archmage to 40 before deciding to take a short break from the game.  Originally it was just going to be for a week or so.

The problem is GRS is all consuming.  After going to PAX it just made everything else seem unimportant.  I just want to play all the new games I saw.  Unfortunately most of them I may not even get to play even next year even though most of them promised a 2011 release.

GRS has hit me hard.  I can't play another minute of Warhammer Online until either patch 1.4 or the RvR packs.  It just seems pointless until the new mechanics get in the game.

I played Lego Universe beta, and it was fun for about a week, and now I have lost interest in it to.  I swear GRS is a real disease it seems.

I have tried playing Global Agenda.  The game was a blast the first few nights, but nothing made me want to keep logging in every day.

I tried EvE, and even after listening to alot of convincing chat on Twitter I was to overwhelmed with everything in the game.  I really think the game is right down my alley, but I just felt to much like a noob, and ragequit after the tutorial.

My next adventure was to download my old love DAOC.  It wasn't even close to how awesome I remember it being.  It seemed so 1980, and clunky I just couldn't play it past the tutorial.

Why am I suffering from this Gaming Rut Syndrome?  Why are no games keeping me even slightly interested?  Is GRS that powerful that it controls my mind?

Anyways I am not sure what to do these days.  I am bored, and I definitely need some game to play.  The problem is my list keeps growing larger and larger of games I have tried, and didn't like.

I forgot some others I have bought recently, and once again I played them once.  It was Blood Bowl, DAO, LOTRO, DND, and so on.  I really am running out of options. 

Does Warhammer really have that much control over me?  I swear the game pisses me off more than it makes me happy most of the time, but I just can't shake it.  I keep going back to it like a cigarette habit.

I guess we will have to see if Rift, Tera, GW2, Firefall or SWTOR ends up finally setting me free from GRS, or some other game.



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Monday

How Skaven Could Be Implemented As The Third Faction

I know.  I am beating a dead horse, but after reading an interview from Guild Wars 2 devs it gave me this great idea.  Guild Wars 2  plans on implementing server vs server vs server world pvp.  They say it is the next progressive step after DAOC.  Can you believe someone is actually making a three realm war, and making it better than DAOC?   It sounds great.

I want to take this three server pvp system to Warhammer Online.  How can it be implemented into the game, and not cause five million hours of making content?  How could you do server vs server wars in Warhammer Online?  Would it even be possible?

I brainstormed for a while, and I basically couldn't figure out a way where you could pit three servers against each other in the way Warhammer Online is currently set up.  Anyone have an idea that may work?

I did think of way it could work with Skaven.  They keep saying you are going to be able to play Skaven, but not like a normal class starting at level 1.

This whole three server pvp thing really put my brainstorming into full throttle mode.  I figured with the introduction of the rvr packs, and Skaven how could they make this fun?

I think it could work if players from other servers choose the personality RvR pack.  This pack would enable you to play Skaven on any server other than your own.  Your whole objective would be to be ported to a server to help the underdog faction. 

You would have no server affiliation, but you would be able to have fun in the game knowing you were stopping a faction from locking a zone, or going to the city.  I think it would break up the monotony of the renown grind.

Would players be excited about playing Skaven like this?  At any time you could choose to play a Skaven on another server to help the underdog faction. 

I think it could work, and I hope this is what is already in the plans for the RvR packs.  How about you?


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Friday

Marketing 101 For MMORPG's

I have been a little frustrated with the marketing of my favorite games lately.  Is it really that hard to market a mmorpg?  Why is the marketing budget so small for a game that has invested so much time, and money?

Everyone can see the marketing power of PAX.  The thought of being able to play a game that is in early beta, or not even beta yet is the greatest.  Players love it.  Word of mouth is the most powerful marketing tool out there.  Why wouldn't you want to let as many players as possible get there hands on the game?

Pax unfortunately only lasts a few days, and than players are left suffering from withdrawal symptoms until they either get accepted to beta, or the game finally releases.

I wouldn't leave players hanging like that.  You can't give players a taste, and than expect them to go cold turkey.  They need something that keeps them talking about your game.

If at PAX your demo is playable than why not just let players keep playing it?  The fifteen to thirty minute demo, and up to two hour wait is worth it most of the time, but most players are yearning for more.

If I was in charge of the marketing department I would take the AOL approach.  Remember how that company grew just by giving away free cd's?  These mmorpg companies need to do the same.  I am not saying giving away your whole game, but give players an opportunity to take it home, and play it in the comfort of there own home.

How great of marketing would it be that during PAX you handed out 66k worth of free demo cd's to Guild Wars 2, SWTOR, AC Brotherhood, Dragonage 2, and so on just like how AOL used to have free cd's everywhere you looked?  Why not let players play this limited version of the game until it comes out?

The best salesman will always tell you that you can sell anything once the product is in the persons hand.  Why are mmorpg companies failing to hook people by putting the product in their hands?

I think mmorpg companies are really missing the boat on how to market games.  What do you think?



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Thursday

My Biggest Disappointment At PAX

One of the games I was most excited about seeing left me very disappointed.  Why was it my biggest disappointment at PAX?  I actually felt numb when in the booth playing.  There was absolutely nothing that made me say here is my money for my preorder right now.

What game could be that high on my list, and than completely drop off?  Actually it is one of the most anticipated mmorpg's coming out in the near future.  It is SWTOR.  I know they say they are bringing innovative stuff to the genre, but I didn't really feel it.

I hate the whole questing, and lore in the game as it is, and to have to listen to it makes it so much worse.  Yeah it sounded cool when I first heard about it, but I really don't care how I am in the situation I am in.  Just tell me what to go kill, or who to go visit.

I wasn't real impressed with the booth.  They were back in the corner near the mens restroom.  No real front and center stage like another game coming out around the same time whose booth was spetacular.  All the stations were running with small monitors, and seriously the booth lacked the awe factor.

If you looked around everywhere else games were flaunting huge 50+ inch monitors, 3d monitors, and once I was at the SWTOR booth I felt like I was visiting the dollar store.  It felt like I was watching myself play on a 17 inch monitor.  I am sure it was bigger, but compared to all the other games it really was lackluster.

I really didn't feel anything when I played the game.  It felt like SWG's with better graphics.  My feelings could change, but right now I don't see myself buying the game at release.




Wednesday

Was PAX A Success?

That is a very good question.  What is success?  I know PAX was a success to me.  What makes me think that PAX was a success?

The biggest reason is PAX opened my eyes to the world of gaming.  I didn't realize that I had such tunnel vision on gaming.  There are really alot of great games out there.  I found plenty of games that ending up on My Top Five Games of PAX list that I never even had on my radar.

How do such great games never catch most players eyes?  Are we influenced by what other players like, and don't give some games even a fighting chance?

A good example is Rift Planes of Telara, and Tera-Online.  Both these games seem amazing to me.  I plan on playing both, but before PAX it would of never happened.  Why do I say that?  It is simple.  Seeing, and playing these games in person beats any videos, screenshots, or other media.

Another way PAX was a success was giving away free trials, and betas.  I have heard of Lego Universe, and Fallen Earth,  but never had the urge to try them.  PAX made me change my mind.  Currently I am playing the Lego Universe beta, and having a blast for a game that I thought was made for little kids.  So was it the LEGO name, or what that made me think that?

I will also be downloading my Fallen Earth 30 day trial.  After spending a little time at the booth the game seems pretty interesting.  I like the idea of almost everything in the game is player crafted.  I have always liked crafting, but since DAOC, and SWG  the crafting in games hasn't really interested me.  The game also plays more like a shooter which will be fun to see how that plays into an mmorpg game.

All in all I really enjoyed my time at PAX this year.  It was my first time, and I don't see how I could ever not go to one again.  It totally rejuvenated me, and 2011 is going to be a great year for gaming.



Tuesday

Rift Ascension Class System

The more, and more I read about Rift: Planes of Telara the more I want to play the game now.  The ascension class system reminds me of the Aion Ascension in a way, but Trion Worlds one upped it.  So what is ascension all about?

Initially everyone starts out as one of four classes.  You are either a Warrior, Cleric, Mage, or Rogue.  They call them Souls.  For example a Mage can become a Pyromancer, Elementalist, or a Warlock.  You are even going to be able to unlock Heroic Souls.  Is this going to be similar to unlocking Jedi in SWG's?

You earn soul points, and can put the points into soul trees.  These soul trees are similar to talent trees in most other mmorpg's.  You will be able to put soul points into different soul trees instead of just one tree.

One of the cool things is not only is there soul trees, but each point you spend in trees also unlocks new Root Ablilities.  It looks like a way to earn additional root spells for your character to set it apart from other players, can cookie cutter specs.

The best part is you will be able to attune, and unlock multiple souls with your character.  Basically this will allow you to play your toon with three different specs on the fly.  How many times have you been out in battle, and wish you could respec?  This is something players have been asking for since talent trees have come in existence.  Now you can play your healer depending on what is needed at the time.  Should you be 100% heals, dps, or a hybrid?  Now you can do it all without having to run back somewhere to respec, change tactics, trinkets, morales, or whatever.  It will be as easy as flipping a light switch.



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Wednesday

Free Annihilator Set For Alts

Alts in Warhammer Online should be able to acquire a full set of gear once reaching 40.  I know World of Warcraft has something simple like Bind on Acquire.  I don't know all the details, but coworkers who still play are always talking about it for their alts.

I just don't think alts should have to do the whole grind from scratch.  Throw them a bone.  If you already have a rank 40 than any alts you get to 40 automatically get a full set of annihilator, and accessories.  If not a set of Annihilator at least something that is better than precursor greens.

I am actually hoping that the new rvr packs have something to do with this.  Possibly progression gives your alt a free set of annihilator armor, or something.

Would you like to see something to make alts have a chance of catching up progression wise with your other toons?  Is this what the RvR progression pack will do?  It makes sense since not everyone rolls alts, but those that do could take advantage of it, and purchase it.



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Sunday

Blood Bowl

After spending this last week barely in Warhammer Online I decided it was time to try something new.  I ventured to the store looking for that one game to jump out at me.  I saw so many games, but none were really catching my eye.

Finally I saw Blood Bowl, and figured I have heard of it before.  What a surprise.  It is based on Warhammer.  I never knew that.  Anyways I am a huge sports fan, and after looking at the cover I decided to buy it.

I finished installing it, and rushed to try it out.  I soon realized it is not something you can just rush into.  I had no idea about anything, and failed miserably at trying to figure out.  The game seems simple enough, but I will actually read the manual tomorrow, and try it again.

Blood Bowl looks like it is going to be a really fun game, and a change of pace from my typical MMORPG.  How can you not like playing currently unplayable classes in Warhammer Online like Skaven, Lizardmen, and more.

I now see why players keep wanting those classes put into the game.  They are so cool looking compared to the normal boring players currently in the game.

Hopefully for the next few weeks I will be playing Blood Bowl, and getting good enough to try matches online with other players.

Anyone else play Blood Bowl, and willing to teach a rookie on the game mechanics?  Should I play real time or turn based?  Can someone help me figure out the player selection part?  If you can help me out please leave a comment below.



Wednesday

Why Orvr Sucks

I know how many times can I write about how Orvr sucks in Warhammer Online?  As many times as it takes before they actually fix it.  Every time I decide to venture out, and try it I remember why I hate it so much.

Today I went out with my archmage.  I zerged with the rest of Order.  It was a great turnout.  We had about three warbands roaming the rvr lakes.  It couldn't be better right?

It seemed like a city push was inevitable (no pun intended).  We pushed every zone to the last zone to get to the city.  I was ready to collect some great renown from some flips. 

Magically we got access back to Lotd.  Almost instantly the warbands started falling apart.  The next thing you know everyone is just gone. 

This is why city pushes need to slow down.  It means nothing to players now.  They can stop when they are minutes away from going to the city.  They either log off, go to the Lotd, get on alts, or whatever.  What happened to the days when you would be up all night trying to get to the city?

Anyways I am pretty pissed off that I ran around all these zones thinking I was going to benefit from all the zone flip bonus renown, and a couple rounds inside the city, and instead watch Destruction take every zone back at 9pm without a fight.

It is just sad to see that no one cares anymore.  No realm pride, no city pride, or anything.  I just don't see how Warhammer Online is going to keep players even with an expansion, added classes, a third realm, or whatever. 

Why do you think Orvr sucks in Warhammer Online?



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