Yes. You can say you heard it here first. It wasn't too long ago that I wrote that after the newness of the Orvr changes wore off players would go back to their old ways. Players aren't stupid, and will earn renown the easiest way possible.
It is happening exactly how I predicted. What did I predict? I predicted that players from Destruction, and Order would avoid each other in different zones to maximize renown. Every player knows that with diminishing returns that a keep defense or zone defense is worth little renown after you have killed everyone 2-3 times.
Any player knows that maximum renown is acquired by flipping zones. Why bother defending when you can earn ten times as much renown with a flip?
So what happened to all this great fighting in the zones again? First players realized keep defenses and attacks are pretty boring now. The Skaven are like new girlfriends. After a week or two they are just like any other girlfriend. The newness is gone, and it is just the same old stuff.
Players don't care about defending. After all the crying about nerfed cities after sieges there is no penalty any longer if the other side wins. No realm pride in the least bit. Actually now in region chat you hear let them get to the city. No one cares. Everyone just wants there next three tiers of gear.
It is pretty sad to think we waited over two years for the RvR packs to breathe new life into RvR, and it lasted a whole two weeks. What needs to be done to fix it?
I think really there is only one way to fix it. Only one pairing unlocks at a time. This ensures everyone is fighting in the same zone, and not Destruction in Dwarf, and Order in Empire.
As bad as it hurts there needs to be penalties for losing. The problem in WAR is with two factions if one side always loses eventually everyone quits, and the server dies. I know it is beating a dead horse, but a third faction needs to be implemented maybe into a Tier 5 zone.
Mailbox, and Keep camping are probably worse than before. With all the resource ticks it is just too easy to hang out in either one, and collect renown without any fighting.
In Summary I think removing diminishing returns in Orvr will entice players to fight. I would like to see the equal splitting of renown removed so if player a,b, and c kill a player they all receive full renown for that kill, and not 33% each. The pairing lockdown I think also needs to happen.
What do you think about patch 1.4, and the RvR packs two weeks later?
It is happening exactly how I predicted. What did I predict? I predicted that players from Destruction, and Order would avoid each other in different zones to maximize renown. Every player knows that with diminishing returns that a keep defense or zone defense is worth little renown after you have killed everyone 2-3 times.
Any player knows that maximum renown is acquired by flipping zones. Why bother defending when you can earn ten times as much renown with a flip?
So what happened to all this great fighting in the zones again? First players realized keep defenses and attacks are pretty boring now. The Skaven are like new girlfriends. After a week or two they are just like any other girlfriend. The newness is gone, and it is just the same old stuff.
Players don't care about defending. After all the crying about nerfed cities after sieges there is no penalty any longer if the other side wins. No realm pride in the least bit. Actually now in region chat you hear let them get to the city. No one cares. Everyone just wants there next three tiers of gear.
It is pretty sad to think we waited over two years for the RvR packs to breathe new life into RvR, and it lasted a whole two weeks. What needs to be done to fix it?
I think really there is only one way to fix it. Only one pairing unlocks at a time. This ensures everyone is fighting in the same zone, and not Destruction in Dwarf, and Order in Empire.
As bad as it hurts there needs to be penalties for losing. The problem in WAR is with two factions if one side always loses eventually everyone quits, and the server dies. I know it is beating a dead horse, but a third faction needs to be implemented maybe into a Tier 5 zone.
Mailbox, and Keep camping are probably worse than before. With all the resource ticks it is just too easy to hang out in either one, and collect renown without any fighting.
In Summary I think removing diminishing returns in Orvr will entice players to fight. I would like to see the equal splitting of renown removed so if player a,b, and c kill a player they all receive full renown for that kill, and not 33% each. The pairing lockdown I think also needs to happen.
What do you think about patch 1.4, and the RvR packs two weeks later?







