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Showing posts with label Player versus environment. Show all posts
Showing posts with label Player versus environment. Show all posts

Monday

How To Play Like A Noob

Are you wanting to learn how to play like a noob?  Are you dying to sign up for the Noob 101 class?   Do you die in pvp in three seconds?  If you answered yes to any of the previous questions than you are going to want to continue reading.

After my hiatus from World of Warcraft I have come back, and have been leveling up three characters basically at the same time.  I have my druid, warlock, and priest.  I alternate between them until they are all the same levels.  It sounds easy enough.

Tonight I finally leveled my druid to 24, and figured I would do some pvp.  I noticed when pvping with my lock, and priest that druids usually eat players alive.  I was ready to do some payback to some casters in Arathi Basin.  I start prowling, ravage, rake, maul, ferocious bite, and for some reason they are still basically at full health, and I am dead.

It just wasn't making sense.  How could it be that bad?  I kept doing it over, and over.  Each time it was basically the same result.  I would get no killing blow, and instead be dead.  I wouldn't even have a chance to heal myself I died so quickly.  I was really starting to get irritated.  It was to the point of breaking my keyboard in half.

Oak, Hedge, and Zezzle mention to look at the gear the other players were wearing, and see why I was unable to kill anyone.  I decided why not look at my own gear, and see if I could upgrade.

This is where I realized I was a total noob.  I guess between leveling three characters, playing rift beta, and so on I forgot to get gear.  My druid was half naked.  I had empty slots for all my rings, shoulders, and helm.  I look at my gear I am wearing, and all of it was item level 12 and below including my weapon.

I just don't quite understand how I went so many levels even in PvE without noticing how gimped out I was.  What a difference level 20+ gear, and weapon made.  It was like night, and day.  I can now rack up the killing blows in Arathi Basin.

The morale of the story is always be sure to check out your gear if you play multiple games, or characters because you could be running around basically naked, and playing like a total noob like me.


Thursday

I Can't Decide What Class To Play In Cataclysm

It is literally killing me.  I can't decide what class I am playing in Cataclysm.  Every class seems great until I go in the battlegrounds, and eat dirt for dinner.  Have I lost my pvp touch?  Are players just that much better at PvP these days?  Is it just my gear?  Are the other players twinks?

Whatever the case may be it is making me very crazy.  I think I am loving my class choice, and the next thing you know I want to /ragedelete it.  Every class has its strongpoints, and I need to just stick one out.

I initially rolled a Druid.  In PvE I am killing stuff in 1.2 seconds flat.  It seems like easy mode.  I love playing Feral while leveling up.  I get into the battleground, and I can't seem to kill an AFK caster.  It just doesn't make any sense.  At low levels it isn't to tough to spam 2-3 spells.

My next character is a Warlock.  Once again in PvE I am a mob killing machine.  I can kill stuff so fast.  I get into the battlegrounds, and Worgen Rogues can almost one shot me.  The problem is that is all there is in the battlegrounds.  You have Worgen Rogues, and Druids.  It sucks the fun out of my warlock so fast.

I decide to go back to my main character I played in Vanilla which is a priest.  I forgot how frustrating this class is to pve with.  You can't kill anything in less than a minute, and even with heals you find yourself dead alot.  In PvP in the battlegrounds though it seems priests are pretty deadly.  I guess SWP just is a sneaky dot that kills you without realizing it.  Add a little mind flay, and you are leading the killing blows.

My next character is a Hunter.  I literally think they are god mode in pve, and pvp.  I want to strangle every hunter I see with the string from their bows.  It is to unrealistic how fast they can shoot these bows.  They kill people so fast.  I haven't been in a battleground yet as one, but I definitely cry myself to sleep when one decides to kill me over and over in one.  You know something isn't right when they can kill three on one almost every time.

So for now I am still undecided which class to consider my main, and will be leveling up all four until one ends up being the class I have the most fun playing.


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Sunday

RvE Is Back After Patch 1.4 Has Worn Off After Two Weeks

Yes.  You can say you heard it here first.   It wasn't too long ago that I wrote that after the newness of the Orvr changes wore off players would go back to their old ways.  Players aren't stupid, and will earn renown the easiest way possible. 

It is happening exactly how I predicted.  What did I predict?  I predicted that players from Destruction, and Order would avoid each other in different zones to maximize renown.  Every player knows that with diminishing returns that a keep defense or zone defense is worth little renown after you have killed everyone 2-3 times.

Any player knows that maximum renown is acquired by flipping zones.  Why bother defending when you can earn ten times as much renown with a flip? 

So what happened to all this great fighting in the zones again?  First players realized keep defenses and attacks are pretty boring now.  The Skaven are like new girlfriends.  After a week or two they are just like any other girlfriend.  The newness is gone, and it is just the same old stuff.

Players don't care about defending.  After all the crying about nerfed cities after sieges there is no penalty any longer if the other side wins.  No realm pride in the least bit.  Actually now in region chat you hear let them get to the city.  No one cares.  Everyone just wants there next three tiers of gear.

It is pretty sad to think we waited over two years for the RvR packs to breathe new life into RvR, and it lasted a whole two weeks.  What needs to be done to fix it?

I think really there is only one way to fix it.  Only one pairing unlocks at a time.  This ensures everyone is fighting in the same zone, and not Destruction in Dwarf, and Order in Empire.

As bad as it hurts there needs to be penalties for losing.  The problem in WAR is with two factions if one side always loses eventually everyone quits, and the server dies.  I know it is beating a dead horse, but a third faction needs to be implemented maybe into a Tier 5 zone.

Mailbox, and Keep camping are probably worse than before.  With all the resource ticks it is just too easy to hang out in either one, and collect renown without any fighting.

In Summary I think removing diminishing returns in Orvr will entice players to fight.  I would like to see the equal splitting of renown removed so if player a,b, and c kill a player they all receive full renown for that kill, and not 33% each.  The pairing lockdown I think also needs to happen.

What do you think about patch 1.4, and the RvR packs two weeks later?

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Monday

Fix The RvR Sets Pretty Please

Anyone who plays Warhammer Online probably understands my frustration with the RvR sets.  There are certain things that need to be fixed before the Triple P RvR Packs are released.  What needs to be fixed?

The first thing is the base stats of most of the pieces of Annihilator, Conqueror, Invader, Warlord, and Sovereign.  I want stats on pieces that mean something.  Why is it that the PvE sets are better for RvR than the actual RvR sets?  It is just wrong in an RvR based game.  I shouldn't have to PvE to get +crit gear in an RvR based game.

Why not just add +crit talismans, or something?  It seems like a pretty easy fix if you don't think the stats on the gear are whacked out like most players think.

My next thing I hate about the sets is the level requirements.  I understand you don't just want to give players a full set of armor at certain renown levels, but the way it is set up now is worthless.  In early renown levels it isn't quite as noticeable, but after renown level 60 is gets a little more brutal.  It defeats the whole point of set bonuses if you can't wear the first few pieces of Warlord if it makes you lose most of your set bonuses.  I know personally when I get a new piece of armor I want to wear it, and not watch it collect dust in my bank while I earn another 5 million in renown to complete the set.

Maybe just make all set piece bonuses persist through each set.  I am not sure if that would work, but I think it would help.  It just doesn't make sense to keep gaining renown ranks, but you still have to wear inferior rvr gear because wearing two pieces of warlord just doesn't work out.  It wouldn't be so bad, but getting five levels of renown in the higher levels could be a month or two.  I remember my Warlord gear sitting in my bank forever before it was actually useful to wear.

I still say just give us the full sets in ten level increments.  At 40 you earn annihilator, 50 invader, 60 warlord, 70 Sovereign, and 80, 90, and 100 can be the new sets.  Stretching them out like 40, 43, 45, 47 sounds good on paper to keep those carrots dangling, but in actuality it sucks.

What would you like to see change with the current RvR sets?



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