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Showing posts with label adding pvp to a pve mmorpg. Show all posts
Showing posts with label adding pvp to a pve mmorpg. Show all posts

Tuesday

Rift Ascension Class System

The more, and more I read about Rift: Planes of Telara the more I want to play the game now.  The ascension class system reminds me of the Aion Ascension in a way, but Trion Worlds one upped it.  So what is ascension all about?

Initially everyone starts out as one of four classes.  You are either a Warrior, Cleric, Mage, or Rogue.  They call them Souls.  For example a Mage can become a Pyromancer, Elementalist, or a Warlock.  You are even going to be able to unlock Heroic Souls.  Is this going to be similar to unlocking Jedi in SWG's?

You earn soul points, and can put the points into soul trees.  These soul trees are similar to talent trees in most other mmorpg's.  You will be able to put soul points into different soul trees instead of just one tree.

One of the cool things is not only is there soul trees, but each point you spend in trees also unlocks new Root Ablilities.  It looks like a way to earn additional root spells for your character to set it apart from other players, can cookie cutter specs.

The best part is you will be able to attune, and unlock multiple souls with your character.  Basically this will allow you to play your toon with three different specs on the fly.  How many times have you been out in battle, and wish you could respec?  This is something players have been asking for since talent trees have come in existence.  Now you can play your healer depending on what is needed at the time.  Should you be 100% heals, dps, or a hybrid?  Now you can do it all without having to run back somewhere to respec, change tactics, trinkets, morales, or whatever.  It will be as easy as flipping a light switch.



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Thursday

Can you add PvP to a PvE game years later?

What is making EQ2 suddenly add PvP to a game that is known for PvE?  Do they even have the player base to support it?  Will it get new players to play EQ2 with this change?

I have to say they are starting it out right.  By making it cross server battlegrounds it is probably guaranteed to make any pvp player happy with non stop queueing.

It seems pretty exciting to me.  I bought EQ2 at Xmas time, and now this is definitely giving me motivation to play it.

Will the pvp make you try EQ2?




One of the first battlegrounds sounds very similar to Warsong Gulch in World of Warcraft.

Battlefield of Ganak

Deep in the overgrown keeps of the Kunark jungle, a bloodthirsty group of Iksar is holding tournaments in the ruins of their great ancestors. Following their cultural practices of swarming fortresses, annihilating enemies and stealing their treasures, the tournament games are meant to mimic the violent event, not as tradition, but as sport! Rewards await those who are victorious including combat secrets, battle techniques and other valuable information that has been passed down through the ages.

View Map
  • Game Type: Capture the Flag
  • Players: 6 Person Group
  • Environment: Outdoor arena with two large oppositional bases with intersecting interiors
  • Objective: Capture the enemy's flag located within their base and return it to your base with your flag still in place
Win Condition: First team to successfully capture and return three flags wins

The next battleground sounds similar to Eye of the Storm, or Arathi Basin in World of Warcraft

Smuggler's Den

Join the battle of two groups eternally at odds! Seafarer factions are vying for supremacy and willing to handsomely reward any mercenary brave enough to fight for their side. With limitless resources, neither side is willing to allow the opposition to capture and control the islets. Key control over pivotal trading positions is imperative to delivering goods in a profitable manner. The battle continues with the struggle to control strategic lookouts and smuggler havens.

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  • Game Type: Hold Territory
  • Players: 24 Person Group
  • Environment: Five spires on top of two pinnacles jutting out of a raging ocean
  • Objective: Gain control and hold towers longer than the opposition to earn Tower Tickets
Win Condition: First team to reach the displayed Tower Ticket goal wins

The third battleground sounds more like a Warhammer Scenario

Gears of Klak'Anon

Gnomes studying a magical and likely cursed technological artifact are particularly intrigued about the unusual properties of this mythical relic. Especially the effects that it grants to its possessor, which rapidly decay health, but with the dubious tradeoff of increased offensive potential. In an effort to further study the effects, and for their own twisted amusement, players are rewarded for engaging in a science experiment turned entertainment, Hold the Relic.

View Map
  • Game Type: Hold the Relic
  • Players: 6 Person Group
  • Environment: Industrious clockwork foundry containing scientific equipment in motion
  • Objective: Acquire and hold the relic to accrue points faster than the opposition
Win Condition: First team to reach the set score wins