I love the excitement that builds leading up to playing a new MMORPG. It is all I can think about it. It is going to be my next gaming fix.
Finally the day arrives, and the excitement is uncontrollable. I create my character, and choose my name. My character than spawns in the starting area.
The excitement disappears almost instantly. What happened? Why did I go from being excited to frustrated?
This is where I start to hate playing a new MMORPG. It is when reality sets in that I know nothing about the game.
I am lost in a virtual world, and it gives me that same feeling when I get lost driving somewhere. All I know is how frustrated I become.
I start getting overwhelmed. I start wondering where are the quests, the trainers, the mobs? How do I cast my spells? What spells, and attacks do I start with? Is this the right class to play? How do I check my inventory?
I hate it with a passion. Everything I knew from my last MMORPG basically doesn't apply. I have to learn all new maps, key binds, quests, classes, and etc.
This is what I experienced all last night playing EQ2. After all the downloading, creating a character, and getting into the starting area of the game I just couldn't play. I just felt like a child lost in a busy shopping mall. I killed one mob, and logged off.
I decided I was going back to Warhammer. I resubscribed last night. Why? Because I feel comfortable playing the game. I know everything already. Of course a few things have changed in the last few months, but it isn't like learning a whole new MMORPG.
Do you hate playing a new MMORPG, and not knowing anything? Is that why most players always go back to World of Warcraft?
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Showing posts with label eq2. Show all posts
Showing posts with label eq2. Show all posts
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Can you add PvP to a PvE game years later?
What is making EQ2 suddenly add PvP to a game that is known for PvE? Do they even have the player base to support it? Will it get new players to play EQ2 with this change?
I have to say they are starting it out right. By making it cross server battlegrounds it is probably guaranteed to make any pvp player happy with non stop queueing.
It seems pretty exciting to me. I bought EQ2 at Xmas time, and now this is definitely giving me motivation to play it.
Will the pvp make you try EQ2?
One of the first battlegrounds sounds very similar to Warsong Gulch in World of Warcraft.

View Map
The next battleground sounds similar to Eye of the Storm, or Arathi Basin in World of Warcraft

View Map
The third battleground sounds more like a Warhammer Scenario

View Map
I have to say they are starting it out right. By making it cross server battlegrounds it is probably guaranteed to make any pvp player happy with non stop queueing.
It seems pretty exciting to me. I bought EQ2 at Xmas time, and now this is definitely giving me motivation to play it.
Will the pvp make you try EQ2?
One of the first battlegrounds sounds very similar to Warsong Gulch in World of Warcraft.
Battlefield of Ganak
Deep in the overgrown keeps of the Kunark jungle, a bloodthirsty group of Iksar is holding tournaments in the ruins of their great ancestors. Following their cultural practices of swarming fortresses, annihilating enemies and stealing their treasures, the tournament games are meant to mimic the violent event, not as tradition, but as sport! Rewards await those who are victorious including combat secrets, battle techniques and other valuable information that has been passed down through the ages.View Map
- Game Type: Capture the Flag
- Players: 6 Person Group
- Environment: Outdoor arena with two large oppositional bases with intersecting interiors
- Objective: Capture the enemy's flag located within their base and return it to your base with your flag still in place
The next battleground sounds similar to Eye of the Storm, or Arathi Basin in World of Warcraft
Smuggler's Den
Join the battle of two groups eternally at odds! Seafarer factions are vying for supremacy and willing to handsomely reward any mercenary brave enough to fight for their side. With limitless resources, neither side is willing to allow the opposition to capture and control the islets. Key control over pivotal trading positions is imperative to delivering goods in a profitable manner. The battle continues with the struggle to control strategic lookouts and smuggler havens.View Map
- Game Type: Hold Territory
- Players: 24 Person Group
- Environment: Five spires on top of two pinnacles jutting out of a raging ocean
- Objective: Gain control and hold towers longer than the opposition to earn Tower Tickets
The third battleground sounds more like a Warhammer Scenario
Gears of Klak'Anon
Gnomes studying a magical and likely cursed technological artifact are particularly intrigued about the unusual properties of this mythical relic. Especially the effects that it grants to its possessor, which rapidly decay health, but with the dubious tradeoff of increased offensive potential. In an effort to further study the effects, and for their own twisted amusement, players are rewarded for engaging in a science experiment turned entertainment, Hold the Relic.View Map
- Game Type: Hold the Relic
- Players: 6 Person Group
- Environment: Industrious clockwork foundry containing scientific equipment in motion
- Objective: Acquire and hold the relic to accrue points faster than the opposition
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