Do you ever wonder why people love the free trial in Warhammer Online? Is it really the free part, or is it that the game is actually enjoyable? What does tier 1 offer that tier 4 doesn't?
Tier 1 offers a much more enjoyable play experience than tier 4. Players are on a much more level playing field. In Tier 1 you know that almost everyone has equivalent gear unlike tier 4. It plays a huge part in the fun factor. You don't have to worry about being 40 renown levels behind another player. You know that pvp is more about skill than someone having better gear, and stats.
The problem is tier 4 is going to even get worse with the introduction of the increase of renown ranks to 100. It is going to put even a bigger gap between the veteran players, and the new players. It is going to make tier 4 quite frustrating for most players. It not only effects new players, but even veteran players who make new alts.
Initially all the players who are max renown rank played on a basically even playing field while ranking up. It is much tougher now to gain renown for a fresh rank 40 player. They are constantly up against players who are twice as strong if not even more. It means it is going to take alot longer to gain renown if you are dying more than you are killing.
This is where Warhammer Online needs to take a look at there game. Should there be renown rank brackets for scenarios instead of just all rank 40's being thrown into the same scenarios? If you are being spawn camped by a guild of RR80's, or RR100's soon enough how much fun is it going to be?
I am sure this is one of the biggest factors on why new players quit the game. No one likes to play a game where they see too much of a gap between the new, and veteran players. Can you even imagine the difference between a RR100 player, and a RR40 player?
How do you think they should fix the unbalancing of fresh RR40 players with RR100?
Tier 1 offers a much more enjoyable play experience than tier 4. Players are on a much more level playing field. In Tier 1 you know that almost everyone has equivalent gear unlike tier 4. It plays a huge part in the fun factor. You don't have to worry about being 40 renown levels behind another player. You know that pvp is more about skill than someone having better gear, and stats.
The problem is tier 4 is going to even get worse with the introduction of the increase of renown ranks to 100. It is going to put even a bigger gap between the veteran players, and the new players. It is going to make tier 4 quite frustrating for most players. It not only effects new players, but even veteran players who make new alts.
Initially all the players who are max renown rank played on a basically even playing field while ranking up. It is much tougher now to gain renown for a fresh rank 40 player. They are constantly up against players who are twice as strong if not even more. It means it is going to take alot longer to gain renown if you are dying more than you are killing.
This is where Warhammer Online needs to take a look at there game. Should there be renown rank brackets for scenarios instead of just all rank 40's being thrown into the same scenarios? If you are being spawn camped by a guild of RR80's, or RR100's soon enough how much fun is it going to be?
I am sure this is one of the biggest factors on why new players quit the game. No one likes to play a game where they see too much of a gap between the new, and veteran players. Can you even imagine the difference between a RR100 player, and a RR40 player?
How do you think they should fix the unbalancing of fresh RR40 players with RR100?
