What would get you into the RvR lakes? A Klondike bar? After seeing the disappointing attempt in patch 1.3.6 to get players in the lakes I put my brain to work. What do players want to be able to do when RvR may be slow, but they still want to progress their character?
My idea is add RvR PQ's throughout the zone in different areas to spread players out. The trick would be to not only offer experience, but also renown for every kill. You would also earn bonus renown on each rvr pq completion. The experience, and renown would have to be better than the same mob in the pve area. You have to give players that incentive, or that thought in the back of their minds that they could level twice as fast if they ventured into the lakes. The idea of getting renown for killing mobs will also give players that extra incentive.
This idea could also be incorporated into the Forts possibly. Make it similar to how Aion works, and when you kill npc's near the fort you get rewarded abyss points which is similar to renown in Warhammer Online. Currently there just isn't incentive for a small group, or players to venture out solo. They can't solo a keep, or an objective.
What do you think? Do you think adding mobs, or rvr pq's throughout the zone is a good idea? Do you have any thoughts on how to improve on my ideas?
My idea is add RvR PQ's throughout the zone in different areas to spread players out. The trick would be to not only offer experience, but also renown for every kill. You would also earn bonus renown on each rvr pq completion. The experience, and renown would have to be better than the same mob in the pve area. You have to give players that incentive, or that thought in the back of their minds that they could level twice as fast if they ventured into the lakes. The idea of getting renown for killing mobs will also give players that extra incentive.
This idea could also be incorporated into the Forts possibly. Make it similar to how Aion works, and when you kill npc's near the fort you get rewarded abyss points which is similar to renown in Warhammer Online. Currently there just isn't incentive for a small group, or players to venture out solo. They can't solo a keep, or an objective.
What do you think? Do you think adding mobs, or rvr pq's throughout the zone is a good idea? Do you have any thoughts on how to improve on my ideas?
