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Showing posts with label city changes patch 1.3.5. Show all posts
Showing posts with label city changes patch 1.3.5. Show all posts

Wednesday

How Active Will The Orvr Lakes Be Today?

With the new RvR driven city going live today I would expect every player to come out of the woodwork. Will it make it harder to flip zones with so much activity? Which server, and faction will be the first to get to the new city?

It should really make tier 4 exciting today, and hopefully there are no city pushes until I at least get home from work.

I am excited to do the new rvr driven city, but unless scenarios stop popping I won't be out in the lakes pushing the zones. It just isn't exciting to me. I would rather farm scenarios until both zones are locked down, and than go invade the Inevitable City.

You never know. I may get caught up in all the hype, and do some Orvr but I highly doubt it. It is boring with a capital B. I have renown to make, and sitting at keeps, and bo's getting one renown per kill isn't going to cut it.

I have been running the Warhammer Census addon for a few days now, and it will be real interesting to see if the population numbers go up. Currently during primetime most servers have 250-350 players on. I think today should boost them closer to 450-500.

New City Changes Patch 1.3.5 Are Fun

Last night on the PTS I had the pleasure of defending Altdorf. I have to say I like the changes. I can't wait until the next PTS event so I can see the attacking the Inevitable City.

It reminds me of the Battle of Praag scenario. Our biggest battle was at the center BO by the Emperor's Circle. Destruction made it pretty easy for us. They kept trying to come at us straight from the middle which made it easy to clog them up at a checkpoint.

I am sure once the new city goes live they will figure out they have more than one way to get to point A to point B. Oh wait. Once it goes live Destruction never gets to Altdorf.

Order successfully won stage 1, and we moved to Stage 2. We were escorting our Warlords perfectly than suddenly it just said we lost. I think the power of Andy had something to do with it.

On the third stage it is where the players become champions, and you kill the king. It seemed very easy to accomplish even as a pug which is very encouraging.

I think the part I like the most is how easy it is going to be now to get Warlord, and Sovereign crests. I am sure by the time I hit RR80 I will be able to have a complete set of Sovereign which will be very nice.

Now I think they should somehow implement these changes into forts, and the campaign. The player champions part is a huge hit, and they should capitalize on it.