Can Warhammer Online steal back their PQ idea from Guild Wars 2, and make it work for RvR lakes? I keep trying to think of ideas that would make me go out to ORvR instead of living in scenarios.
I need to feel that I am getting a good renown:time ratio. Currently ORvR doesn't offer that. The one renown I earn off each kill isn't worth my time. Even zone lock bonuses aren't really that big of deal compared to the renown being earned in scenarios.
I know they are changing the VP equation in patch 1.3.6, but it is just going to lead to city sieges every hour or two. They happen to much as it is. They no longer feel important when they happen.
Why not slow it down a little, but make it fun. I think making each lake into a RvR PQ may work. Remove all keeps, and objectives.
What if they added NPC's throughout the lake that offered renown? Wouldn't that make players go out into the lakes in groups? Would it make factions fight over camp spots? Would it make players go out solo looking for some renown?
It could require 1-5k of these npc's to be killed along with 1-5k player kills to flip the RvR PQ, and lock the zone. Each side fights to flip the RvR PQ first. There would be fighting throughout the lakes as each side fights over the NPC's. There would be great skirmishes throughout each zone.
It could spread out fights in all three pairings. I think it would be fun, and eliminate everyone just following the SOR VP game because no one wants to miss zone lock renown bonus the way it works now. I say just remove zone lock bonuses.
Do you think this would work?