I feel that the new Against All Odds will be Dead on Arrival in Warhammer Online. It is a great idea on paper, but once it goes live in patch 1.3.6 I don't see it working.
Why is it not going to work? It is simple. Let's use the optimal situation of 400% renown. You have a full group of six, and the other faction is roaming in a full warband. That makes it 24-6. What are the odds that these 24 players aren't in a warband, and zerging together?
Have you ever been in an imbalanced scenario? Does it make you want to stay? How many kills does your side usually get compared to the other side? Will the bonus really offset the odds?
I am sorry, but the bonus could be 2000%, and it wouldn't matter. If you can't kill anyone the bonus is worthless while the other faction gets more renown by killing you twenty times trying to kill them for the 400% bonus.
You may get lucky, and get a few kills. Will it be worth the time, and effort compared to getting renown with a zerg, or a scenario? It still doesn't solve the problem of being outnumbered.
Can anyone prove me wrong?