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Showing posts with label warhammer online city siege pugging. Show all posts
Showing posts with label warhammer online city siege pugging. Show all posts

Saturday

Pugging A City Siege Will Not Work in Patch 1.3.5

A few days have passed since the release of the patch notes for the new rvr driven city sieges. For the most part I love the changes coming to the city. It should make invading, and defending a city in Warhammer Online just a tad bit more exciting.

The part that really has me nervous is creating forced warbands. Have you ever tried getting a pug to listen in a scenario? I just think everyone is going to be barking orders, and than the next thing you know half the warband is off doing their own thing, and the other warband is off doing something else.

How about guilds that hate each other? What happens when 12 members of one guild get put into an instance with 12 people of another guild who hate each other? I think it is going to be ugly.

How are they going to communicate? Using Ventrilo will be nearly impossible. Typing is sure going to be a great way to lead the warband.

I just find it very stupid that guilds, or premades will be split up among several instances. It is basically defeating the whole reason of belonging to a guild, and working together.

How much fun is it going to be to spend several hours flipping zones together as a guild, and get split into four different city siege instances? All your hard work could go completely down the drain if you get in an instance with idiots.

I say make something where premades play premades, and pugs play pugs. I just don't think it is fair to force everyone to pug. You have premades, and guilds for a reason so you don't have to deal with idiots.

What about when guilds help each other gear up? In a premade you can decide who is getting gear, and who the guild is carrying on the siege. With the new system 24 people will be fighting over the same piece of gear. I can't wait. You could end up going to a hundred city sieges, and never winning a piece of gear. Does it remind you of Keep gear the first few months when you couldn't opt out of winning a gold bag?

Another downfall is how it is going to determine grouping. In a premade you know you have a tank, dps, healing, and etc. In this random forced warbanding you could end up with no healers because all the healers the system gave you are playing it as a dps.

I see every day how out of whack forced grouping can be in scenarios. Sometimes we have 10 healers, and the next time we have zero.

I still see imbalanced scenarios popping, and mysteriously it won't happen in these new city instances. I can't wait to get into one with two people, and not be able to accomplish anything. If you leave an imbalanced city instance than you lose all your loot.