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Showing posts with label orvr changes. Show all posts
Showing posts with label orvr changes. Show all posts

Tuesday

How To Make Orvr Fun

I have been racking my brain lately trying to figure out a way to make Orvr better, and fun. I have thought of so many different ideas I think my brain is about explode. I have taken brainstorming to a whole new level.

What if the Keep Lord, and guards were removed? What if instead you take the new city player Champion idea. Let one player be chosen as the Fort Lord, and have 5 player champion guards. They get big, or possibly have an aura to make them stand out so everyone knows who they are.

They would be able to roam anywhere within the keep, and have the same power as a champion in the new city. Wouldn't it be fun to be the Keep Lord, or one of the guards?

How would you get the other faction to attack the keep, and not keep them standing around? What if keeps were invulnerable until you had control of all four BO's? Once all four BO's have been locked they become invulnerable, and you have one hour to take both keeps, or all BO's become neutral again.