Pugs in MMORPG's can sometimes be a frustrating experience. Why?
I see people all the time complaining about players in their pugs. They have low dps, bad gear, using a two hander as a tank, and etc. What do most players do? They usually ridicule the person by calling them a noob, vote kicking them, and etc. Is that really how to treat someone? Is that really going to help them the next time they join a group?
Why not take the time to show them how to play, or what they might be doing wrong? What good is it to throw someone to the wolves, and not help them? If you are such a great player shouldn't you be able to teach other players how to be a great player? Why is it that everyone is expected to be an elite player from day one?
The funniest thing about pugs is everyone in the group thinks everyone else in the group is not as good as them. Ask anyone who joins a pug, and they will always tell you about how bad everyone else was. You never hear anyone talk about how they joined a pug, and all the players were better than them.
Why do players always think they are better than everyone else when they join a pug?
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Showing posts with label game online. Show all posts
Showing posts with label game online. Show all posts
Thursday
Tuesday
Do you like Playing MMORPG's with Friends?
Friends are pretty special to most people. You will do anything for your friends. The question is will you bend over backwards for your friends in a MMORPG?
I always have thought playing a MMORPG with friends, coworkers, or a girlfriend would be the greatest ever. After several experiences I can't say I actually enjoy it. I have to say I would rather make new friends in the game, and play with them instead.
In World of Warcraft closed beta our guild became really close. We worked out every detail on how the guild was going to work on the live server during launch. We were all going to group together, donate all our money, and drops to each other. All the crafters received everything they needed for free, and in turn they would make backpacks, armor, weapons, enchants, and etc. It sounded like it was going to be a well oiled machine.
The drama started early. The hardcore guys felt like they were donating more, and reaping less of the benefits. The guild drama was just beginning. The hardcore guys were already farming instances, and getting geared. The others started feeling left out of guild runs.
One night the hardcore members left the guild, and rerolled new characters on Dragonmaw without a word. It worked great until about three weeks later everyone went back to the old server because they couldn't hack leveling to 60 again.
I stuck it out, and made lots of new friends on Dragonmaw, and still consider it my server even though Arthas was my server at launch. I feel my friends on Dragonmaw were truly my friends.
I quit the game after a few years, and when I transferred to a new location on my job it seemed everyone played World of Warcraft. They all told me they were hardcore players. I couldn't wait.
I thought how great it would be to talk World of Warcraft all day at work, and play when we got home. I soon learned that everyone has a different definition of hardcore. I think of it as a second job at least playing thirty hours a week. The problem was my other coworkers defined hardcore as an hour or two every other night which I soon figured out when no one was ever on.
It seems your tolerance level for people you know in real life is much lower than people from the game. Every little noob move, or horrible player is much harder to deal with. Normally you could just call someone a Noob, /gkick them, and move on. With playing with real life friends you have to worry about the repercussions at work. Do you really tell your boss he sucks at Warcraft? How do you tell someone you work with you don't want them in your raid group. How do you deal with wipes when it's real life friends causing it? Do you take it out on them? How do you tell your girlfriend she sucks as a healer?
It just gets plain ugly, and I would rather just deal with in-game friends. How about you? Do you get irritated alot quicker with real life friends when playing MMORPG's?
I always have thought playing a MMORPG with friends, coworkers, or a girlfriend would be the greatest ever. After several experiences I can't say I actually enjoy it. I have to say I would rather make new friends in the game, and play with them instead.
In World of Warcraft closed beta our guild became really close. We worked out every detail on how the guild was going to work on the live server during launch. We were all going to group together, donate all our money, and drops to each other. All the crafters received everything they needed for free, and in turn they would make backpacks, armor, weapons, enchants, and etc. It sounded like it was going to be a well oiled machine.
The drama started early. The hardcore guys felt like they were donating more, and reaping less of the benefits. The guild drama was just beginning. The hardcore guys were already farming instances, and getting geared. The others started feeling left out of guild runs.
One night the hardcore members left the guild, and rerolled new characters on Dragonmaw without a word. It worked great until about three weeks later everyone went back to the old server because they couldn't hack leveling to 60 again.
I stuck it out, and made lots of new friends on Dragonmaw, and still consider it my server even though Arthas was my server at launch. I feel my friends on Dragonmaw were truly my friends.
I quit the game after a few years, and when I transferred to a new location on my job it seemed everyone played World of Warcraft. They all told me they were hardcore players. I couldn't wait.
I thought how great it would be to talk World of Warcraft all day at work, and play when we got home. I soon learned that everyone has a different definition of hardcore. I think of it as a second job at least playing thirty hours a week. The problem was my other coworkers defined hardcore as an hour or two every other night which I soon figured out when no one was ever on.
It seems your tolerance level for people you know in real life is much lower than people from the game. Every little noob move, or horrible player is much harder to deal with. Normally you could just call someone a Noob, /gkick them, and move on. With playing with real life friends you have to worry about the repercussions at work. Do you really tell your boss he sucks at Warcraft? How do you tell someone you work with you don't want them in your raid group. How do you deal with wipes when it's real life friends causing it? Do you take it out on them? How do you tell your girlfriend she sucks as a healer?
It just gets plain ugly, and I would rather just deal with in-game friends. How about you? Do you get irritated alot quicker with real life friends when playing MMORPG's?
Friday
Lifetime Subscriptions to MMORPG's are a Joke
Yes, I am laughing right now because lifetime subscriptions to MMORPG's are really funny. It seems to be the latest trend for MMORPG's to offer lifetime subscriptions to their games. Are there really any benefits that make it worth the $250?
I think I would rather enjoy fifty cups of coffee at Starbucks than pay that kind of money for a lifetime subscription to any MMORPG. I have read on many blogs about players doing it. The reasons they give make no sense to me.
I read that one player says they don't log in enough to pay a monthly subscription. Okay than why even play the game? If you play a game less than 10 hours a month I don't see how a lifetime subscription to a MMORPG is better than paying a monthly subscription when you can cancel whenever, and save money. If you only have ten hours available to play a game I suggest you log off your computer right now, and buy yourself a PS3, Xbox, or a Wii instead.
Another player stated that when they subscribe for just a month they feel obligated to devote all their gaming time to that game for the month. If that is their logic than how does paying a lifetime subscription to a MMORPG not make you obligated for life to play that game? Would you rather feel like you are married to a game, or single and play multiple games?
This other player talked about it pays for itself in less than two years. What if you buy the lifetime subscription, and three months later you hate the game? You would have to play the game for three or four years to come out financially ahead. In that amount of time you will probably be lured to another MMORPG with better graphics, better gameplay, and etc. Would you make a lifetime commitment after dating someone for a few days? Probably not so why would you do it for a MMORPG?
Even this other player did it for the extra race they could play. Isn't that almost like a RMT? You are paying some gaming company $250 to play one certain race in a MMORPG. What are you smoking? It is probably the same player who complains about paying $10 for a name, faction, or server change even though they are paying ten times that amount to play some special class.
What if the MMORPG closes down after a year or two? Would you be happy?
I can see doing a lifetime subscription to a MMORPG if there were real benefits. Give me double xp, alts that start at level 25, expansions half price, other game titles discounted, any MMORPG made by them included, or something that feels like I am receiving my $250 worth.
What do you think about lifetime subscriptions to MMORPG's?
I think I would rather enjoy fifty cups of coffee at Starbucks than pay that kind of money for a lifetime subscription to any MMORPG. I have read on many blogs about players doing it. The reasons they give make no sense to me.
I read that one player says they don't log in enough to pay a monthly subscription. Okay than why even play the game? If you play a game less than 10 hours a month I don't see how a lifetime subscription to a MMORPG is better than paying a monthly subscription when you can cancel whenever, and save money. If you only have ten hours available to play a game I suggest you log off your computer right now, and buy yourself a PS3, Xbox, or a Wii instead.
Another player stated that when they subscribe for just a month they feel obligated to devote all their gaming time to that game for the month. If that is their logic than how does paying a lifetime subscription to a MMORPG not make you obligated for life to play that game? Would you rather feel like you are married to a game, or single and play multiple games?
This other player talked about it pays for itself in less than two years. What if you buy the lifetime subscription, and three months later you hate the game? You would have to play the game for three or four years to come out financially ahead. In that amount of time you will probably be lured to another MMORPG with better graphics, better gameplay, and etc. Would you make a lifetime commitment after dating someone for a few days? Probably not so why would you do it for a MMORPG?
Even this other player did it for the extra race they could play. Isn't that almost like a RMT? You are paying some gaming company $250 to play one certain race in a MMORPG. What are you smoking? It is probably the same player who complains about paying $10 for a name, faction, or server change even though they are paying ten times that amount to play some special class.
What if the MMORPG closes down after a year or two? Would you be happy?
I can see doing a lifetime subscription to a MMORPG if there were real benefits. Give me double xp, alts that start at level 25, expansions half price, other game titles discounted, any MMORPG made by them included, or something that feels like I am receiving my $250 worth.
What do you think about lifetime subscriptions to MMORPG's?
Thursday
MMORPG's Should Charge $50 for Beta Testing
What if a new upcoming MMORPG sent you a beta invite, but it would cost $50 before you could participate. Would you do it?
I think personally that MMORPG, and other gaming companies should charge to beta test. I know you probably are thinking I lost my mind, but why would I want to pay to beta test?
It is pretty simple. It seems these days beta testers are really not doing their jobs. They are just doing it for the free gaming time like a free trial to a MMORPG. How many beta testers aren't really even interested in the MMORPG, and just signed up for it along with ten other games hoping to at least get one invite?
How many beta testers are really submitting bugs, offering feedback, putting in countless hours of play time? I know a few friends who were in Warhammer Online's closed beta, and logged in once or twice. The same thing for some coworkers for the World of Warcraft expansion beta testing. What good were those invites? It basically just took up a spot for someone who might have actually worked to improve the game before the release.
I really think that is why so many MMORPG's these days that come out feel rushed, and unfinished. I think most players take beta testing casually, and don't take their beta invites seriously.
This is the whole reason I think they should make beta testers pay. It would be an almost guarantee that players would be logging in hundreds and hundreds of hours playing to make sure they feel they received their $50 worth.
A player paying that kind of money to beta test would also be hardcore. I would take five hundred paying beta testers over ten thousand free invites. The quality of feedback, suggestions would be astronomical compared to the current state of beta testers for MMORPG's.
Is $50 for beta testing an MMORPG worth it to you?
I think personally that MMORPG, and other gaming companies should charge to beta test. I know you probably are thinking I lost my mind, but why would I want to pay to beta test?
It is pretty simple. It seems these days beta testers are really not doing their jobs. They are just doing it for the free gaming time like a free trial to a MMORPG. How many beta testers aren't really even interested in the MMORPG, and just signed up for it along with ten other games hoping to at least get one invite?
How many beta testers are really submitting bugs, offering feedback, putting in countless hours of play time? I know a few friends who were in Warhammer Online's closed beta, and logged in once or twice. The same thing for some coworkers for the World of Warcraft expansion beta testing. What good were those invites? It basically just took up a spot for someone who might have actually worked to improve the game before the release.
I really think that is why so many MMORPG's these days that come out feel rushed, and unfinished. I think most players take beta testing casually, and don't take their beta invites seriously.
This is the whole reason I think they should make beta testers pay. It would be an almost guarantee that players would be logging in hundreds and hundreds of hours playing to make sure they feel they received their $50 worth.
A player paying that kind of money to beta test would also be hardcore. I would take five hundred paying beta testers over ten thousand free invites. The quality of feedback, suggestions would be astronomical compared to the current state of beta testers for MMORPG's.
Is $50 for beta testing an MMORPG worth it to you?
Wednesday
Dark Poeta Detailed Walkthrough
My friend Hoschi keeps cranking out some excellent Aion guides, and walkthroughs. His latest is a Dark Poeta walkthrough. I am amazed at all the great details of Hoschi's step by step guide for Dark Poeta.
Sunday
What would World of Warcraft be like without addons?
Have you ever thought of playing World of Warcraft without addons? Would you even be allowed in a guild without having them installed? Why has World of Warcraft players, and MMORPG gamers become so dependent on addons?
What if dps meters were removed from Warcraft? I think it would be bigger than the Cataclysm. So many players would be crying, and ragequitting. They would have nothing to brag about at the end of the raid about how great they are. I think a bunch of addons in Warcraft made playing some classes like bot mode where I could teach a five year old to play it.
I never realized how addicted to addons I was until I started playing Warhammer Online at release after playing Warcraft for two years. It was a living nightmare. How dare they make me think for myself. Of course as the game progressed some very valuable addons came into the game.
Did addons eventually ruin Warhammer Online? I think partially they did. Everyone relied on State of the Realm to decide where to fight. It made it easy to see where your opponents were, and which zones were going to be the easiest to flip, or which zone you needed to defend. Without that one addon it would of made Tier 4 ORvR a little more interesting I think. I even think it may have possibly kept zerg vs zerg warfare to a minimum. I think smaller groups would have ventured out more.
I have to say one of the reasons I hated Aion was that no addons were allowed. You were stuck with the way the devs decided the game should be. I hated the UI in Aion with a passion. I wanted my ezmode healing squared or healbot.
Do you like addons, or do you think it ruins the game?
What if dps meters were removed from Warcraft? I think it would be bigger than the Cataclysm. So many players would be crying, and ragequitting. They would have nothing to brag about at the end of the raid about how great they are. I think a bunch of addons in Warcraft made playing some classes like bot mode where I could teach a five year old to play it.
I never realized how addicted to addons I was until I started playing Warhammer Online at release after playing Warcraft for two years. It was a living nightmare. How dare they make me think for myself. Of course as the game progressed some very valuable addons came into the game.
Did addons eventually ruin Warhammer Online? I think partially they did. Everyone relied on State of the Realm to decide where to fight. It made it easy to see where your opponents were, and which zones were going to be the easiest to flip, or which zone you needed to defend. Without that one addon it would of made Tier 4 ORvR a little more interesting I think. I even think it may have possibly kept zerg vs zerg warfare to a minimum. I think smaller groups would have ventured out more.
I have to say one of the reasons I hated Aion was that no addons were allowed. You were stuck with the way the devs decided the game should be. I hated the UI in Aion with a passion. I wanted my ezmode healing squared or healbot.
Do you like addons, or do you think it ruins the game?
Is Aion gaining new players?
I think Aion may be gaining subscribers these days. I thought this day would never come, but I think it is happening.
What makes me think this?
A simple trend I see on all my Aion HD video leveling guides on Youtube. They have been showing increases of 30%+ viewing consistently the past few weeks. My Aion seven part video leveling guide is only for levels 1-10.
You know no one rolling alts is using my guide. They already know the first ten levels. It means that new players are coming to the game, and wanting to get a jump start on the leveling process.
Did a bunch of gamers get Aion for Xmas?
Aion could still turn out to be the game that everyone imagined it being in a few more months. It will be interesting to see how it matures, and how quickly they implement the Aion Vision.
What makes me think this?
A simple trend I see on all my Aion HD video leveling guides on Youtube. They have been showing increases of 30%+ viewing consistently the past few weeks. My Aion seven part video leveling guide is only for levels 1-10.
You know no one rolling alts is using my guide. They already know the first ten levels. It means that new players are coming to the game, and wanting to get a jump start on the leveling process.
Did a bunch of gamers get Aion for Xmas?
Aion could still turn out to be the game that everyone imagined it being in a few more months. It will be interesting to see how it matures, and how quickly they implement the Aion Vision.
Friday
17 of My Best Aion Blog posts for 2009
Here is a list along with a short summary of my best Aion blog posts for 2009.
Did Aion fool you into buying the game?
With open beta limited to level 30 I think NCSoft was trying to hide the real grind, and get players to buy the game.
9 ways Twitter makes Aion better
Twitter has become a huge social networking tool, but unfortunately players refuse to accept change.
Aion Grind Optimizer
The biggest question is always where do I go grind mobs now. This optimizer works really great at showing mobs health, xp given, and the xp/time ratios to optimize the best grind.
Bot or Not?
Bots were a big deal in the game. The problem was so many players just assumed people were bots since the grind is so monotonous.
3 Things Aion PvP needs
You add these three things, and pvp in Aion would be so much better.
Will rifts be dead in Aion in 6 months?
With everyone eventually reaching max level it will most likely make most rifts a waste of time.
Queueing system for the Auction House broker
With the personal store nerf they really needed to allow a way for players to utilize the auction house since it was limited to 10 items. The queuing system to put things in the auction house after other items sold would of been a great addition.
Manastones make me cry
I guess I just would always run into a streak of bad luck when it came to inserting mana stones into my gear. The way they would fail, and destroy any manastones in the gear was stupid.
Why was I banned?
It is always great to read about players claiming they were banned for no reason. Why do players always want everyone to believe they are innocent.
Holy Captcha
Adding captcha to gathering skills was just a dumb idea. Everyone hates captcha.
Infatuation with character names
Why do some players feel they have to use the same character name no matter what game they are playing?
Dude where's my bags
Everyone needs more bag space.
Personal stores nerfed to 30 minutes
The nerf seriously ruined my ability to earn kinah as easily by not being able to put stacks of 200 in a store, and go to sleep for the night, and wake up with everything sold.
Things killing MMO's
Several things I think are killing MMO's, and sending them to an early grave.
Which is faster grinding or questing?
I don't know which came first the chicken or the egg?
Aion release survival guide
This is the biggest viral post prior to Aion launching.
Why I am playing Aion
This basically tells you why I left Warhammer, and decided to play Aion.
Did Aion fool you into buying the game?
With open beta limited to level 30 I think NCSoft was trying to hide the real grind, and get players to buy the game.
9 ways Twitter makes Aion better
Twitter has become a huge social networking tool, but unfortunately players refuse to accept change.
Aion Grind Optimizer
The biggest question is always where do I go grind mobs now. This optimizer works really great at showing mobs health, xp given, and the xp/time ratios to optimize the best grind.
Bot or Not?
Bots were a big deal in the game. The problem was so many players just assumed people were bots since the grind is so monotonous.
3 Things Aion PvP needs
You add these three things, and pvp in Aion would be so much better.
Will rifts be dead in Aion in 6 months?
With everyone eventually reaching max level it will most likely make most rifts a waste of time.
Queueing system for the Auction House broker
With the personal store nerf they really needed to allow a way for players to utilize the auction house since it was limited to 10 items. The queuing system to put things in the auction house after other items sold would of been a great addition.
Manastones make me cry
I guess I just would always run into a streak of bad luck when it came to inserting mana stones into my gear. The way they would fail, and destroy any manastones in the gear was stupid.
Why was I banned?
It is always great to read about players claiming they were banned for no reason. Why do players always want everyone to believe they are innocent.
Holy Captcha
Adding captcha to gathering skills was just a dumb idea. Everyone hates captcha.
Infatuation with character names
Why do some players feel they have to use the same character name no matter what game they are playing?
Dude where's my bags
Everyone needs more bag space.
Personal stores nerfed to 30 minutes
The nerf seriously ruined my ability to earn kinah as easily by not being able to put stacks of 200 in a store, and go to sleep for the night, and wake up with everything sold.
Things killing MMO's
Several things I think are killing MMO's, and sending them to an early grave.
Which is faster grinding or questing?
I don't know which came first the chicken or the egg?
Aion release survival guide
This is the biggest viral post prior to Aion launching.
Why I am playing Aion
This basically tells you why I left Warhammer, and decided to play Aion.
Tuesday
2 things that made Aion better today
They are listening believe it or not. The leveling grind in Aion is getting easier. They will now be offering double xp on weekends. The second great thing they are greatly reducing the cost of soul healing. Both get two thumbs up from me.
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