If I am reading the new rvr driven city notes correctly it says players will be rewarded by performance for the chest drops. Does this sound familiar? I know with my Bright Wizard it has never been hard to be the top contributor in keeps, city pq's, and etc.
Remember when Bright Wizards would win the gold bags in keeps before there was the option to opt out of a roll? It sounds like they are going right back to that same broken mechanic in the new city.
I understand that somehow you have to punish players who may be afk in the city, or not really participating. I just don't see how this is going to work. Just because you don't show up on the leaderboards doesn't mean you weren't performing, and should be punished with no bonus to your rolls.
How is performance going to be measured? Does it weigh in several factors like KB's, kills, renown, deaths, dps, healing, and so on? Is there still bonuses to the rolls?
It just seems a little scary with looting options disabled how this is going to make the city better. How many Bright Wizards are going to have the same piece of gear won over, and over?
Is it going to be easy to exploit this mechanic by overhealing a sapper, or instead of killing players you just do 100% dps on a sapper to get top damage?