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Showing posts with label 30 second resurrection waves. Show all posts
Showing posts with label 30 second resurrection waves. Show all posts

Sunday

30 Second Resurrection Waves in Patch 1.3.5 Is A Bad Idea

Okay the more, and more I look at these rvr driven city notes the more I realize how some things are bad ideas.

One of the things I started thinking about are the 30 second resurrection waves in the city. Of course you can still individually rez with a healer.

Let's take a closer look. I keep reading that other players are comparing the city setup to the old scenario Blood of the Black Cairn. I have to disagree. It is much closer to the concept of the scenario Battle of Praag where you progress to each point.

Okay now that I have you thinking I have something for you to think about. How many times in Praag has your faction been run over at one particular point? What usually happens after that? Most of the time the other faction is waiting for you at the next control point by the time you run back.

So let's just say were in the new city. We are progressing, but at the third point everyone gets steamrolled. No healers are alive so your whole faction has to wait out the 30 second timer. In the meantime the other faction is destroying siege weapons, and by the time your faction waits 30 seconds for the 30 second wave rez, and runs back you just took a huge step backwards in your progression.

Normally you can keep a steady stream of players coming from the spawn point to help fight, but with this new rez the other faction is going to be left to destroy siege weapons without any opposition for at least 1-2 mins. That is a huge amount of time to dps burn down things when you don't have to focus on staying alive from other players.

Did they really think this 30 second resurrection wave out thoroughly before implementing it into the rvr driven city?