The nerfs in patch 1.0.3 are pretty brutal. I don't even know where to begin to start my rant. I ragequit so fast this afternoon. I may try to drink a few beers to mellow out, but right now I feel like ranting.
The rewards provided for replaying quests have been reduced
Overpower
Really? You are lowering it to our maximum life instead of vitality? That is a huge difference in the amount of damage it now reflects back.
Passive Skills
25% is a big change when going from 100%. Once again it is going to lower our DPS dramatically just with this one change.
General
Attack speed reduced by 50% means many more deaths if I can't kill things fast enough. Deaths are so costly now it will force people to buy gold on the RMAH.
Repair costs have been increased for item levels between 53 and 63
The rewards provided for replaying quests have been reduced
I know they talked about making it more about progression than farming, but lowering the rewards is not the answer. You should still be able to farm Act I if maybe Act II is to advanced for your weapons, and armor until you can upgrade.
- Skill Rune – Contempt for Weakness
- The amount of damage reflected will now cap at the player's maximum Life
Overpower
- Skill Rune – Crushing Advance
- The amount of damage reflected will now cap at the player's maximum Life
- The tooltip has been updated to represent that both melee and ranged damage are reflected
Really? You are lowering it to our maximum life instead of vitality? That is a huge difference in the amount of damage it now reflects back.
Passive Skills
- Relentless
- Now reduces the Fury cost of all skill by 75%, down from 100% (the 50% damage reduction remains unchanged)
25% is a big change when going from 100%. Once again it is going to lower our DPS dramatically just with this one change.
General
- + Attack Speed bonus values on weapons and armor have been reduced by 50%
Attack speed reduced by 50% means many more deaths if I can't kill things fast enough. Deaths are so costly now it will force people to buy gold on the RMAH.
Repair costs have been increased for item levels between 53 and 63
They are not kidding when they say repair costs have been increased. The same repairs have now quadrupled. Most repairs used to be around 5k, and now it is close to 20k every time for repairs now. I can see doubling, but 4x the amount is going a bit extreme.
Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed
Weapon racks will no longer drop weapons 100% of the time
Why even bother breaking stuff now. You won't get anything worthwhile to make it worth the time spent doing it.
/rant off