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Friday

The Things I Hate About Kingdoms Of Amalur: Reckoning

I am loving Kingdoms of Amalur: Reckoning. I just have a few things I hate about the game which is annoying me. I am not a pro single player RPG player so maybe all of them are this way. What are some of the things I hate?

There have been already discussions on G+ about it so I won't go, and repeat all the details. The auto targeting is downright annoying. It turns you around just about when you have one mob dead, and it targets a full health mob behind you so you now have two mobs hitting on you even though one mob is a sliver away from death. You are constantly being twisted around, and lose your sense of direction. At least for me it seems that way.

Whoever thought that breaking boxes was a great added feature to the game needs to be shot. It is the dumbest thing ever. It isn't even worth the 5-10 gold when everything else gives hundreds. Seriously, what is really the point? I know every once in a while a chest will be behind some, but I don't even bother breaking them unless in a fight it does the auto targeting on them.

I think the world is actually pretty empty. I just don't think there are enough mobs. You spend more time walking than you do fighting. I know when I played Darksiders it seemed like I was always killing, and solving puzzles which I also think this game lacks. You need more than just killing, and walking around. The pathing from one area to another is never just follow the path. It is like the intentionally made it so you have to walk completely around some area to get to the next just to kill time.

The graphics of the cities, and stuff are pretty amazing.  The problem is 99% of it is like dead air. You have no real reason to stop, and smell the flowers. You could talk to the villagers, or workers, but it adds nothing.  I have been in these big elaborate castles, keeps, or whatever they are, and the sole purpose of being there is to talk to one person, and leave. It just seems like so much wasted space.

The fast travel is nice, but once you have been everywhere you are just teleporting everywhere. It loses the feel of the game. In one hand though I am glad it is there because walking anywhere is never going from point A to point B.

It could just be me, but the boss fights are nothing more than tank, and spank.  You don't have to make any special tactics, or strategies to beat any of the bosses. The only thing required is lots of potions. It was never that way in Darksiders. Every boss had a unique system in beating it. You didn't just run up, and start spamming your left mouse button.

The use of potions in boss fights is way too much. I keep trying to dodge, but using 20+ pots for one fight is just stupid. I am playing on Casual which is the easiest, and I still almost die fifty times. I could just be a noob, but it would be interesting to hear if other players are experiencing the same things.

One other part of boss fights I hate is the actual fights last so long that by the end every piece of my armor, and weapon are broken. I know it should take some damage, but having to buy twenty repair kits after each boss fight is dumb.

I sometimes feel like this game plays like a F2P game. They want you to use lots of potions, repairs, and etc so you buy from the cash shop. Of course this game isn't F2P, but with its current setup it could be transformed into one almost overnight.

I know after reading this you would think I still wouldn't be playing the game, but I am. I still love the other parts of the game to keep progressing in the story. I just want to see what happens in the end.