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Friday

Fear of Death In Allods Online

Are you afraid of dying in a MMORPG?  If not you will in the free to play MMORPG Allods Online.  I guess the devs have decided to implement a pretty harsh system for dying in the game.  This is for all the hardcore players that always complain that death means nothing in MMORPG's these days.

Basically the Fear of Death is a rez sickness.  It decreases your offensive stats by 25%.  It is stackable up to four times which means your offensive skills could be decreased by 100%.  It begins at level 15, and by the time you reach level 40 it lasts for 51 minutes.

You can avoid the Fear of Death currently by always having a perfume on, or paying gold to remove it in the game.  The best way to avoid dealing with the Fear of Death is just don't die.

Is the Fear of Death an incentive to be a better player?  Does it make you not take crazy risks like in Warcraft, or Warhammer if you die it's no big deal?

I like the idea myself, but it seems to be hated by most of the playerbase.  Do they hate it because Warcraft, and Warhammer made dying so easy?  Are players not happy because they are used to easy mode where they could just keep dying until eventually they beat a boss?

I know I really hate the instant rez in pvp in Warhammer, and Warcraft.  I really do think you need to spend some time in Purgatory thinking about your death.  I think it will make everyone better players, and pvpers.

Is the Fear of Death mechanic a zerg killer?  I think it may finally remove zergs from the game.  No one is going to enjoy zerging, and taking one for the team. 

I really hope they keep the Fear of Death mechanic in the game.  It will make boss kills, and pvp much more important.



What do you think of the Fear of Death in Allods Online?  Is it to harsh, or just right?  How would you change it?