Today I was pretty frustrated playing Allods Online. I am just level 10, and moved out of the city, and out to the next area. I picked up all the available quests, and headed towards my first one in the new area.
This is when the frustration starting setting in. I was finding it very difficult to kill mobs with my Mage. I was either surviving with less than 100 health, or dying repeatedly. It felt like I was spending more time in Purgatory than out leveling.
I could understand if I was attempting to kill mobs five levels above me, but to have close battles every time with even conned mobs just seemed insane. I am a Mage, and I feel I should be doing enough damage to kill mobs quickly enough to not be getting hit repeatedly.
I know the Entropy is supposed to be somewhere around 70/30, but it seems the reverse. Most of the time I die because it stopped me from casting, takes away health, or mana. I rarely see the beneficial side where I gain health, mana, or faster casting times. What good is faster casting times if it is just going to backfire, and kill you anyways?
It gets really dangerous because once your health gets low it feels like you are playing the lottery, or gambling. You are too scared to use your best spells because if it backfires it means you will probably die.
It also makes leveling very, very slow. I spend more time trying to regain health between mobs. I would buy some food, or bandages but I can't seem to find any outside of the city. It should be able to be bought at all the quest hubs.
I feel like right now that the only way to level up is to always team up with someone. The faster you kill the least likely the mob will hit either one of you.
It just scares me to think that the next patch they want to increase the health of mobs, and the damage they do. How am I going to even survive that?
Is anyone else feeling the same way, or am I doing something wrong?