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Monday

Allods Online Increasing XP Requirements 20-40

How greedy can Allods Online get?  First it is the cash shop, and now they are increasing the experience requirement from 20-40.  If that isn't bad enough they also increased the health of mobs, and the damage they do to you in the next patch.

There is only one motive for Allods Online to do this.  They are greedy.  It is all about making money, and you spending it in the cash shop.  They want to increase the odds that people will have to buy more perfumes, and die more often.

How much more money will it cost players with these changes to Allods Online?

Is this really the right approach?  I think what Allods Online doesn't realize is the players have no investment in this game.  It will be much easier for people to walk away from the game, and not think twice about it.

I just don't understand it.  I would think it would be better to have a million players buying stuff from the cash store at lower profits, than everyone ragequitting.  How much money are you going to make with perfumes if only 75,000 players stick around?

If it was my business I would rather sell one million $5 bags, than seventy five thousand $20 bags.  The math is real easy.  You either make five million, or you make 1.5 million.  Which would you do?