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Monday

Would Warhammer Online be better instanced?

What if tier battle objectives, and keeps for each zone pairing were instanced?  Do you think it would work?  Would it prevent zerging?  Would there be multiple battles in different zones?  Would it be too much like Scenarios?

I know I read somewhere that in Taiwan they limited zones to 200 people.  Did it solve zerging I wonder?  It never made it to the US servers, but that may have been because so many players left the game.  I am not sure just having a 200 player limit would prevent zerging.  Also some players may feel left out just like when fort caps, and supply lines were put into place.

I think instanced ORvR would work differently.  I think it would spread out players more, and really WAR would be everywhere.  Maybe make each instance 50-75 players.  Do you really even need that many if it's equal numbers on each side?  Right now it is just too easy to zerg a zone.  What if they implemented cross server ORvR instancing?  You could really make action happen everywhere, and the game would really seem alive.

Of course you would have to revamp the whole city invasion, zone flipping.  I know everyone wanted the city to be more RvR based.  Was that really what the players wanted?  I think really what they wanted was to not be locked out of any RvR in the game for 18 hours.  I know the game is RvR based, but the whole city invasion being changed to all RvR based is going to be stupid I think.

Just make the Fort, Warlord, and King encounters be instanced dungeons that have nothing to do with the realm war.  Make requirements that you have to be RR 55+ to do a Fort, RR 65+ to do Warlord, and RR 75+ to do the King.  Make it have lockout timers like regular dungeons so players don't get geared up too quickly.

I think it would make the RvR players happy, and the players who like to PvE.  It would be a great mix of both, and if you are pooling players from all the servers it wouldn't ever feel like a ghost town.

Do you think this idea would work?